Your 15 minutes start now. A free, open-source multiplayer 3D world rebuilt from a real fulfillment center β badge through security, hit the lockers, and meet everyone in the break room for ping pong, giant Connect 4, chess and arcade highscores.
No download. No install. Works on desktop, phone and tablet. Guest login in one click.

The whole journey of a shift break, recreated room by room from photos of the real building.
Everyone shares one world over websockets β chat, emotes, and other players walking, driving and playing live around you.
Ping pong duels, giant Connect 4, full chess, and the PRIME BREAKER arcade cabinet with global highscores.
Parking lot, badge gates, PAE2 security desk, locker hallway, avenue C market, dining hall, couch corner and the smoke cage.
Every car in the parking lot starts. Arcade handling, handbrake slides, synced across players.
24-slot inventory and hotbar with drag & drop β snacks, hats, vests, and break-room "weapons" like paddles and bananas.
First or third person, air-strafing, bunny hops, crouch-sneaking β movement that feels like the classics.
Skin, shirt, hair and hats β plus the mandatory hi-vis vest if you want to look like you belong.
Admins can drag, rotate and place props in the world β edits persist and appear for everyone instantly.
Actual in-game screenshots.




Jump in as a guest or make an account to keep your look, items and win record.
| Input | Action |
|---|---|
| W A S D | Move (hold Shift to run, tap Space to jump / bhop) |
| E | Interact β badge gates, seats, games, vending, car doors |
| Ctrl | Crouch / sneak |
| 1β6 / scroll | Hotbar β equip paddles, snacks and other items |
| F / click | Use item / swing |
| Scroll in | First-person mode (scroll out or π· to leave) |
| π± Touch | Virtual joystick + buttons appear automatically on mobile |
The whole game β server, netcode, world builder, minigames β lives in the open on GitHub under the OpenVibers org. Read it, fork it, run your own break room, or send a PR.
nodeNode.js Β· Express Β· ws Β· Three.js
Realtime multiplayer over websockets